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This is a blog for all the cool, but minor, things that your creators do for you.

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Concentration!, posted on Sat Jan 20 00:09:11 2024
Posted by: Presto
Category: Special
After some discussion with The Defeater of Empires, the Swallower of Oceans, the Thief of Years, the Ultimate Reality, the Harvester of Mankind, the Assassin 'Gainst Whom No Lock Will Hold (better known as Death), he has agreed that once something has crossed into his jurisdiction, as it were, then if someone was focusing their attention upon said thing, that attention should then be lost.

In practical terms, what this means is that if you are concentrating on an enemy, and the enemy dies, you c...

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Teaching Changes, posted on Wed Dec 27 12:02:46 2023
Posted by: Pit
Category: Special
Hello all!

There have been some changes to the way teaching works. Specifically:

* The goodness of teachers is now capped based on your own bonus.

* Teachers can specialise in a skilltree. The cap is higher for skills in the tree they specialise in.

* Both the teaching XP and the learning cost formulas have been adjusted slightly.

* There is now a "teachers" command to help you find online teachers for skills you want to learn.

To help those who manage learning-oriented websites, we will publi...

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The Zombies Are Coming (2), posted on Thu Oct 26 17:28:25 2023
Posted by: Capita
Category: Special
The zombie bacterium event will happen again on October 31, Tuesday! If you missed the last one, now's your chance to bite some survivors and/or purify some zombies.

Like the last time, the event will be opt-in: type "zombies opt-in" when it's ongoing to join. This means that if you do not want to participate in the event, you can completely ignore it.

The event will run for 24 hours.

AMEWSing NEWS, posted on Fri Aug 11 19:14:11 2023
Posted by: Guildenstern
Category: Special
Horse-loving individuals of a charitable nature may wish to find Galsworthy Prebble in the streets of Ankh-Morpork, and give him some money. Perhaps buy a T-shirt or a badge to show your support for the Ankh-Morpork Equine Welfare Society. Bring a spare hat so he can make it suitable for your horse to wear. Unless you don't have a horse, in which case bring a friend with a horse.

Thank You And Goodnight, posted on Wed Jun 7 14:47:08 2023
Posted by: Kake
Category: Special
Our recent Bugfix Weekend produced a plethora of fixes and enhancements, mostly related to playerhousing, decoration and furniture. Further details below!

* Furniture now responds to "placed furniture" and "unplaced furniture"/"displaced furniture" as appropriate. Moreover, it now responds to "all"/"thing"/"things" _if and only if_ it is unplaced; so, for example, "drop all" will now drop furniture items as well, but "get all" will continue to ignore placed furniture.

* Beds (except hammocks, ...

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The Regrapes Of Woodworking, posted on Fri May 19 11:22:32 2023
Posted by: Guildenstern
Category: Special


* Player-made wooden rings are now slightly less ridiculously durable than they were.

* Newly made Uberwaldean walking sticks are now "walking sticks" instead of just "sticks".

* You now need to be holding a saw in order to saw rivings, rather than just having it in the room. On the other hand, sawing multiple rivings at once now behaves a little better.

* Some new wood types have been added in various places wood is sold.

Player Shop Money Changer Improvements, posted on Tue May 16 06:03:55 2023
Posted by: Presto
Category: Special
Playershop money changers have some new features!

First, for shop owners, the 'withdraw' command now allows you to withdraw multiple denominations at once by separating them with ", " (both the comma and space are required). So for example you can "withdraw 10 crowns, 5 rhinu from changer". This has actually been available for a while, but now it's officially announced. The only catch is that for Ankh-Morpork money it's recommended to use the area name (eg "Ankh-Morpork pence" or "am dollars"...

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Making Your Mark, posted on Wed Apr 19 11:07:49 2023
Posted by: Kadath
Category: Special
A few specific tanneries in the Sto Plains and Ramtops regions now stock leather tooling equipment. This will allow you to add text and patterns to leather items, or those made of similar enough material. Two pattern books and several loose tooling pattern sheets are available in various locations and more are expected to start appearing as additional enterprising shopkeepers look to get in on this new avenue of income.

Magical Experiment Goes Wrong Again Again Again Again, posted on Sat Apr 1 02:38:22 2023
Posted by: Capita
Category: Special
Another magical experiment by the Bes Pelargic wizards has gone wrong. Your intrepid reporter isolated the head researcher responsible for the accident for an exclusive interview.

Q: Do you think that perhaps -

A: Take this reporter back and bring me a better reporter.

The interview ended at this point. However, the head researcher is available in the Bes Pelargic wizards' guild again for further questions.

Skill Changes, posted on Sun Mar 26 20:25:22 2023
Posted by: Pit
Category: Special
Hello all,

We have made a number of small changes to the skill tree and to some guild

primaries:

* We have removed fighting.range.bow, and merged existing levels into the

fighting.range.fired skill, considering the relative XP costs of both skills to

replace players' existing levels. Guilds which had fighting.range.bow as a

primary now have fighting.range.fired instead.

* We have removed both people.culture.djelian and people.culture.ephebian, and

moved existing levels into the new s...

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